How the fixtures are generated
Round-robin schedules use the classic circle method — the same rotation printed in federation handbooks — so every team plays every other team exactly once (or twice in double round robin), with an equal number of matches per round and rest rounds distributed fairly when the team count is odd. Home and away designations are balanced mathematically: no team is assigned more than one extra home match compared to any other, regardless of how many teams you enter.
Knockout draws follow standard competition seeding: your entry order is the seed order, seeds 1 and 2 land in opposite halves, and when the team count is not a power of two, byes complete the bracket and go to the top seeds — exactly how official draws handle 6, 11 or 24 entries. Later rounds show "Winner M3"-style slots so the printed bracket can be filled in as results come.
What the PDF contains
League mode prints every round as a dated section with match numbers, score and winner blanks, followed by a ready-to-fill points table listing all teams with played/won/lost/points columns. Knockout mode prints a proper bracket tree — boxes, connector lines, match numbers, greyed byes and a champion line. Both carry the tournament name, venue and format in a branded header and print cleanly on A4 in black and white.
Organiser tips
Enter teams in strength order if you want meaningful seeding; shuffle them yourself for a random draw. For weekend leagues, a 7-day gap fills sensible dates automatically. Per-match times are deliberately left blank — courts and grounds change on the day, and a pen beats a reprint. These fixtures follow common school and federation-style conventions; your tournament's printed rules always prevail.