What's on this kho-kho score sheet
The sheet mirrors how a kho-kho match actually unfolds: after the match header, toss line and two 12-row rosters, it lays out four turn blocks — Turn 1 to Turn 4 — each with tick-boxes marking which team is chasing, a 12-cell defender strip to record the out order, and lines for the last defender out, late entries and the turn's points. The bottom band totals the two innings for each side, computes the final margin in the won-by box, and closes with six signatures — both captains, two umpires, the referee and the scorer.
Scoring quick-reference
A match runs two innings; in each innings both teams get one turn to chase and one to defend, giving the four turns on this sheet. The chasing side scores one point per defender put out (touched by hand within the rules); defenders enter in batches of three, and when all three are out the next batch enters. Turn length is commonly 7 or 9 minutes depending on category, with a short break between turns and a longer one between innings. If scores level after four turns, tournaments typically use an extra turn or minimum-chase tiebreak. These are the common school and federation-style conventions — your tournament's printed rules always prevail.
Print & use tips
Print portrait A4 at 100% scale. Fill the chasing tick-box the moment the toss decides turn order, and record each out in the defender strip immediately with the batch running left to right — the strip doubles as the out-order record for tiebreaks. The last-out and late-entry lines matter in close matches, so keep them current rather than reconstructing after the whistle.